WE ARE GAME MAKERS
Who We Are:
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
Who we are:
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
What we need:
31st Union is looking for a Senior Platform Performance Engineer to help support our AAA multiplatform Unreal Engine 5 title on consoles and PC with 60+ FPS Quality and 120+ FPS Performance modes. In this role, you will balance rendering (optimizing existing systems and developing novel approximations) and other platform considerations, such as memory, CPU, and streaming performance.
Responsibilities:
Profile and optimize GPU, CPU, memory utilization, and streaming on PS5, PS5 Pro, Xbox Series X|S, and minimum-specification PC.
Implement Build, Cook and Runtime systems to support multiplatform/multiresolution game content within memory and performance targets.
Partner with Rendering Engineering and Technical Art to define construction guidelines and scalability pipelines for 60+ FPS Quality and 120+ FPS Performance modes.
Implement platform and scalability-specific rendering features.
Resolve platform-specific technical requirements.
Required Qualifications:
Minimum 5+ years experience in AAA game development, including at least one shipped console title
Deep understanding of modern real-time rendering techniques and GPU hardware
Deep understanding of Unreal Engine 5 and underlying technologies
Ability to write, debug, and analyze shaders and pipelines using platform GPU performance and debugging tools
A shipped rendering optimization or approximation of your own design that you can walk us through in detail
Strong communication skills and ability to collaborate effectively with cross-functional teams
Relevant Experience:
Experience with PS5, PS5 Pro, and Xbox Series X|S development tools and platform requirements
Unreal Engine 5 optimization
Experience defining content budgets and standards with technical artists, such as LOD, asset validation, mesh and texture streaming, etc.
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The pay range for this position in California at the start of employment is expected to be between $112,700 and $166,820 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, the employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
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