Senior GPU Hardware Architect – £125,000 – £160,000 + Bonus + Benefits – London/Cambridge
The Opportunity
Apply deep GPU hardware knowledge to architectural modelling and performance investigation. This senior individual contributor opportunity suits an engineer who can move from a hardware concept to a model, investigate its behaviour and refine it with implementation specialists.
The technical scope spans three equally important areas: shader core architecture, fixed-function graphics pipeline architecture and ray-tracing hardware. Mobile and desktop graphics are the central workloads; relevant console, automotive and other graphics hardware experience is welcome
Key Responsibilities
Contribute to GPU architecture and modelling within an established technical team.
Personally develop and extend GPU architectural models in C++ to evaluate hardware ideas, investigate performance and test design assumptions.
Analyse behaviour and bottlenecks across relevant GPU execution, pipeline or ray-tracing structures.
Work with architecture and implementation colleagues to refine concepts against engineering results.
Explain the evidence and tradeoffs behind technical recommendations, collaborating across international engineering teams.
Essential Skills & Experience
You will likely possess:
Deep understanding of GPU hardware internals, supported by personal architecture, microarchitecture or hardware modelling contributions.
Strong relevant experience in shader cores, fixed-function graphics pipelines or ray-tracing hardware, with an understanding of ray-tracing operation and its hardware implications.
Practical architectural or performance modelling experience and the ability to connect model behaviour with hardware design.
Experience investigating performance and implementation tradeoffs, with clear attribution of your own contribution.
Hands-on experience developing GPU models in C++ is essential, alongside a deep understanding of the underlying GPU hardware, low-level shader-core execution, compiler principles and OpenGL/Vulkan APIs.
Ability and willingness to work five days each week on site in London or Cambridge.
Desirable Experience
Low-level GPU design or RTL experience.
Ray/path tracing algorithms, graphics performance investigation or backend compiler/scheduling work close to hardware.
Experience across mobile, desktop, console or automotive GPU products.
Relevant research, patents or publications, alongside practical engineering evidence.
Who This Could Suit
Experienced specialist who can independently investigate, model and refine complex GPU hardware behaviour. Architectural direction and decisions sit with the existing technical leadership. The emphasis is on direct technical contribution and collaboration with implementation teams.
Package & Benefits
Base Salary: £125,000 – £160,000
Annual bonus
33 days annual leave per year INCLUDING UK public holidays
Group Personal Pension
Life insurance
Private medical insurance
Medical expense claim scheme
Employee Assistance Program
Cycle-to-work scheme
Company sports club and social events
Additional time off for learning and development
Octopus EV scheme, subject to eligibility and scheme terms
Application Process
The anticipated process comprises three to four stages, including technical discussions, UK leadership and headquarters, with HR where required. An NDA is required before technical interviews.