Minerva Project | Fully remote, worldwide | Junior through senior
Annual compensation: US$70,000–$125,000, depending on experience and role scope.
Nurturing critical wisdom for the sake of the world
Why should you join Minerva? The salary and benefits are competitive; the people you’ll work with are authentic, thoughtful, driven, and human; but the reason we chose Minerva is our strong belief in the company’s mission: if we want to change the world, it’s imperative that we improve education everywhere.
As our first step to achieving that goal, we built Minerva University from the ground up, refining and improving every aspect of a traditional university. Minerva University boasts an unbiased admissions process , seminars instead of lectures , and a global experience over 4 years ; and has been named the most innovative university in the world - three times . Now, we are expanding our reach and impact by partnering with emerging and established higher education institutions around the world.
Our methodology, which emphasizes active class participation, deliberate practice, and other empirically-proven methods, is enabled by Minerva Forum. Built to address the central educational challenges of the modern era, Minerva Forum embodies the leading research on the science of learning to enable the rapid development of sophisticated, durable skills-based programs.
The role
We're looking for a product designer who can make complex software clear and usable, and carry a design from understanding the problem through implementation and review.
You'll work closely with another designer, engineers, and product and technology leadership to make complex software clear and usable. We're looking for someone who enjoys hands-on design, asks thoughtful questions, and can explain the reasoning behind their work.
We welcome junior, mid-level, and senior candidates. Junior designers will work on defined projects with guidance and regular review from an experienced designer. Mid-level designers will independently carry defined product work through implementation. Senior designers will take broader ownership of ambiguous problems and patterns shared across the product.
What you'll do
Understand the workflow. Learn what users are trying to accomplish, where the current experience breaks down, and which parts of the problem matter most. Use conversations, support feedback, research and usage data to inform your work.
Design coherent experiences. Map flows and create designs and prototypes in Figma. Work with teammates to identify what each user role needs, including permissions, empty states, errors, and other important edge cases.
Make the interface clear. Design layouts, hierarchy, responsive behavior and accessible interactions. Write useful labels, instructions, warnings and confirmations.
Work with the existing design system. Reuse established components where they fit, identify when a new pattern is needed, and work with engineering to keep Figma and the implemented product consistent.
Make practical tradeoffs. Explore options and explain their strengths and limitations. Work with experienced teammates to understand technical constraints, agree on scope, and choose an approach the team can build.
Make your work easy to build and review. Keep designs, intended behavior, edge cases and decision notes clear enough that teammates can follow them without a live walkthrough. Seek critique early and use it to improve the work.
Follow the design into the product. Review implementations with teammates, identify confusing or broken interactions, and help resolve them. Learn how design decisions translate into the shipped product.
Learn from real use. Look for places where people get stuck or behave differently than expected, and bring those findings back into the next design decision.
What you'll bring
Examples of software design work that show your contribution, reasoning, and ability to use feedback. These may come from professional work, internships,…