OXMAN
OXMAN is a nature-based research and design company based in Manhattan. We incubate ventures and technologies that reimagine the relationship between humanity and the natural world. Working across disciplines—from architecture and ecology to computation and materials science—we develop nature-centric solutions to critical environmental challenges.
EDEN
Existing environmental tools for site planning and development sit on either side of a gap: remote sensing observes what is already on the ground, and traditional simulations evaluate fixed plans someone has already drawn. EDEN is building a generative ecosystem digital twin that works from target outcomes, such as carbon sequestration, stormwater retention, microclimate cooling, biodiversity and the cost of site development, to discover the optimal earthworks, planting and management sequence that achieves them.
Our methods already work on real sites. Over the past several years we have embedded with developers, landowners and operators, designing and engineering their sites in closer harmony with the ecosystems around them, and building the tools we needed along the way. Those tools now generate road networks and lot layouts, minimize earthworks, classify the vegetation a site can support, simulate how an ecosystem performs over multi-year horizons, and optimize a design against cost and ecological outcomes.
Today, our own team operates those tools. The next step is a product that our clients operate themselves, and we are seeking a UX / UI Designer to design it.
ROLE OVERVIEW
OXMAN is seeking a UX / UI Designer to join the EDEN team as its first product designer, turning a set of proven computational methods, developed on client projects by in-house specialists, into interactive web products.
This role sits at the intersection of interactive web design, spatial data and generative technology. The UX / UI Designer will own wireframing, visual prototyping and user experience design for a web platform that lets a non-expert explore how architectural site design can be optimized through ecosystem engineering, using spatial AI modeling. They will work closely with EDEN leadership, software engineers and data scientists to build that platform. The role is hands-on: the designer creates the first version of the product themselves, and the decisions they make will shape how EDEN’s technology is experienced for years.
Most product designers join a company that already has a product, a user and a backlog. This role joins one that has the technology and the clients but not yet the product. EDEN has spent several years as a tech-enabled design and engineering service, embedding with clients, using its own tools on their sites and learning what those tools need to become. The ideal candidate will turn that experience into a product, and the interface they build will decide whether a technology that works in EDEN’s hands works in its clients’ hands.
This role is based on-site in the EDEN office in New York City.
KEY RESPONSIBILITIES
- Define the product: Work with EDEN’s applied technology team and the clients they embed with to understand how sites are designed, topography is reshaped and ecosystems are engineered today. Turn that into a clear picture of who the first user is and how they use EDEN’s tools to get their job done.
- Design the interface to a generative design engine: EDEN’s technology searches over thousands of possible designs for a site, scores them against ecological and economic outcomes, and returns the best. Design how a user states what they want, how they read the result and how they steer it, including the goals they can set, the constraints they can lock, the trade-offs they can see, and the moments when they need to trust a number.
- Make complex spatial and scientific data legible: Design the maps, 3D views, charts and comparisons that let someone who is not a scientist or a designer understand a site and a proposal at a glance, across topography,…