About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
We are looking for an experienced and inspiring Art Director to join Steel City Interactive, providing creative vision, artistic leadership and strategic direction across our game development teams.
As a senior leader within the studio, you will be responsible for defining, championing and delivering the visual identity and artistic quality of our games, ensuring a consistent, compelling and high-quality player experience.
Working closely with our Creative, Design, Engineering and Production teams, you will translate creative ambitions into a clear and achievable artistic vision, balancing visual excellence with technical feasibility, performance requirements and development timelines.
You will provide leadership across multiple Art disciplines, including Character Art, Environments, Animation, VFX, UI/UX and Technical Art, establishing clear quality standards, creative direction and effective development workflows.
Beyond delivering exceptional visual quality, you will play a pivotal role in developing the studio's artistic capabilities, building high-performing teams, strengthening creative leadership and establishing scalable processes that support both current and future projects.
This is a Senior Leadership / Head of Function position, requiring exceptional artistic judgement, strategic thinking, strong people leadership and the ability to influence creative and operational decisions across the studio.
Responsibilities
Artistic Vision & Creative Direction
Define, establish and champion the overarching artistic vision, visual identity and quality standards for the studio's games.
Translate creative and product objectives into a cohesive visual direction across all Art disciplines.
Ensure consistency of visual quality, style and presentation throughout the player experience.
Establish and maintain visual style guides, artistic benchmarks, reference materials and quality expectations.
Lead creative reviews, providing clear, constructive feedback and direction to ensure artwork meets established quality standards.
Work closely with Creative and Design leadership to ensure visual direction supports gameplay, player experience, authenticity and immersion.
Continuously evaluate and refine artistic approaches to achieve the highest possible quality within project constraints.
Art Leadership & Team Development
Provide strategic leadership and direction across multidisciplinary Art teams, including Character Art, Environments, Animation, VFX, UI/UX and Technical Art.
Lead, mentor and develop Art Leads and senior artists, establishing clear expectations, accountability and opportunities for professional growth.
Build a high-performing Art function through effective recruitment, talent development, succession planning and performance management.
Foster a collaborative, creative and accountable working environment that encourages innovation, ownership and continuous improvement.
Establish clear discipline standards and expectations, ensuring teams consistently deliver against agreed artistic and production requirements.
Identify skills gaps and capability requirements, developing strategies to strengthen the studio's artistic expertise.
Champion effective collaboration between Art teams and other development disciplines.
Art Production,…