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Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next!
Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of talented industry veterans. In this role, you will guide the creative vision and execution of missions, owning the player experience from concept through final implementation. As both a mission implementer and player-focused storyteller, you will shape gameplay, pacing, and spatial design while collaborating across disciplines to deliver cohesive, immersive experiences. The ideal candidate brings a passion for game design and The Wizarding World.
What part will you play?
Mission Ownership, Structure & Player Experience:
Collaborate on the design and deliver compelling missions from concept through final implementation. Define mission structure, pacing, and gameplay flow across combat, exploration, and narrative beats, ensuring the player experience is intuitive, engaging, and aligned with the game’s creative vision. Communicate objectives and progression through level design, using spatial layout, encounter design, and environmental storytelling rather than relying on explicit instruction.
Implementation & Scripting:
Implement missions using visual scripting tools, establishing core logic, progression, triggers, and integration with game systems. Deliver functional, stable content that is consistently ready for QA, internal reviews, and playtests.
Iteration, Feedback & Quality Refinement:
Champion an iterative development process by proactively gathering feedback through reviews, cross-disciplinary input, and playtesting. Translate feedback and insights into actionable improvements, continuously refining mission flow, difficulty, readability, and emotional impact.
Creative Input:
Serve as a key creative contributor in defining each mission’s purpose, tone, emotional arc, and learning opportunities. Ensure missions not only succeed on their own terms, but also support progression goals, reinforce the broader player journey, and contribute meaningfully to the overall game experience.
Cross-Disciplinary Leadership & Communication:
Act as the mission’s point of ownership and alignment across disciplines, driving communication with design, art, audio, narrative, engineering, and other partners as needed. Anticipate dependencies, surface risks early, and maintain momentum by identifying opportunities, proposing solutions, and guiding the mission forward through initiative and ownership.
Mentorship & Design Stewardship:
Uphold design standards, share best practices and support the growth of other designers through feedback, collaboration and by example. Help elevate the craft of mission design across the project through thoughtful critique and a strong understanding of the player experience.
What do we need from you?
Industry experience as a Level Designer, with a track record of owning missions from concept to final implementation.
Solid experience in Unreal Engine 5,…