Storytelling is, and will always be, the heart of what we do at Skydance.
Our vision is to build a thriving entertainment ecosystem where stories and worlds are imagined, brought to life and experienced. We create for every age and audience, anchored by the strength of our content and experiences and the depth of our connection with fans. We are creator-first, audience-focused, tech-forward, globally scaled.
Here, you’ll work with talented teams that move fast, think boldly and collaborate with purpose to deliver results. We aim high, champion the best ideas and win together, earning the trust of our employees, creators, partners and audiences every day.
If you’re energized by the opportunity to help build the next-generation global media and entertainment company powered by creativity and technology, we’d be thrilled to welcome you aboard. LET’S GO!
The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room. ㅤ
The Job
The Senior Combat Designer will be responsible for significant contributions to game design with a focus on combat, moment-to-moment gameplay, and character implementation. Alongside Lead and fellow Designers, the Senior Combat Designer is expected to implement and maintain combat-centric systems, game balance, and character tuning.
The Daily
Establishes and maintains design documentation for combat gameplay and systems.
Designs and builds game experiences, including implementation of characters and their navigation, combat move sets, and moment to moment gameplay.
Works closely with art teams to collaborate on and help define all associated visual elements.
Iterate with gameplay teams to drive the implementation of character combat with the highest degree of polish.
Analyze and incorporate user feedback from usability tests.
Works with personnel on R&D efforts for new game systems and creates playable prototypes as required.
The Essentials
6+ years game design experience required.
Shipped at least 2 titles with a strong emphasis in combat design and implementation.
Direct experience in implementing combat mechanics (with a preference on melee-based combat) on at least 2 shipped titles.
Strong programming or scripting knowledge and experience required.
B.A. degree preferred or equivalent job experiences.
Ability to work well under pressure and with deadlines.
Excellent communication, interpersonal, and organizational skills.
Strong passion for action and fighting games with a focus on combat mechanics.
Positive attitude and collaborative approach to problem solving.
About Skydance
Skydance is a next-generation global media and entertainment company, comprised of three business segments: Studios, Direct-to-Consumer, and TV Media. Skydance's portfolio unites legendary brands, including Paramount, Warner Bros., HBO and HBO Max, Paramount+, Pluto TV, CBS, CNN, CBS Sports, TNT Sports, Nickelodeon, Cartoon Network, MTV, Food Network, BET, HGTV, and Comedy Central.
Some Important Details
We embrace the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit. In line with the laws of the country or region in which the role is based, this…